Once more, Uruguay Video Games will make its way to Sao Paulo, Brazil, for the third edition of Gamescom Latam. We’ll be travelling to the event with a team of gaming studios who will be showcasing their exciting new projects and their talent. Want to connect with us? Reach out through the event’s B2B platform to learn more about our talented studios and their work!
From
March 17 to 21,
Uruguay Video Games will once again be present at the
Game Developers Conference (GDC) with a dedicated country pavilion. A talented delegation of
Uruguayan game studios will showcase their latest projects in
San Francisco, joined by representatives from
Uruguay XXI and
CAVI, the Uruguayan Game Developers Association. Visit our booth throughout the event and get to know Uruguay’s growing game development ecosystem, our latest projects, and the talented developers behind them.
Check out our catalogue here.
On November 14 and 15, creators from across our country will meet at LEVEL UY, Uruguay’s national game developers summit, to participate in workshops, keynotes, and a game exhibition. The event will conclude on Friday with a new ceremony of the National Video Game Contest (CONAVI), to award the talent driving this industry. LEVEL UY is organized by CAVI (the Uruguayan Game Developers Association), and sponsored by Uruguay XXI, ACAU, ANTEL, Ingenio, the Ministry of Education and Culture (MEC), and the Ministry of Industry, Energy, and Mining. Learn more about the schedule, workshops, and keynote speakers here: https://www.leveluy.com/
16 Uruguayan studios presented their projects to 22 international investors at a meeting that opened the doors to new funding and expansion opportunities.
Pitch Day is now a fundamental platform for the internationalization of
Uruguayan video games. Organized by
Uruguay XXI, in collaboration with the
Uruguayan Chamber of Video Game Developers (CAVI), the event brought together virtually 16 national studios that presented their projects before a panel of 22 high-profile international publishers and investors, including representatives from companies such as
Google,
Raw Fury (Sweden),
Gaijin Entertainment (Hungary) and
Rocket Ride Games (Canada). This space offered the possibility of gauging the interest of essential players in the sector in the region and was the closing of an intensive preparation process known as “Road to Pitch Day,” which is now in its fourth edition and in which Uruguayan developers receive training from
Pex Pison, who has held positions as Production Manager at Hyper Luminal Games (UK), Business Development Manager at Pomelo Games and CEO of Trojan Chicken. Thanks to this training, the studios were able to perfect their presentations and improve their skills to showcase their projects globally.
A key opportunity for the development of the industry Santiago Auscarriaga, from
Polynerve Games, who presented the game World Reforged, highlighted the positive impact of the training. “It was very practical to improve the presentation of video games.” The experience of facing a panel of international investors not only allowed Uruguayan talent to be showcased but also offered studios a valuable perspective on the commercial potential of their projects as a result of the feedback they received from the panel. Fernando Rivero from
Shiny Moon Games saw the instance as an engine for growth. “It has helped us grow and prepare for the next challenges. We are grateful to the event’s organizer for the opportunities created.” His team presented the game Be My Star. For small studios, such as
Fun Control, which presented Bunnerly, the process was key in its development. Sofia Collazo explained how participation helped them change their approach. “So far, our experience has been a process of ‘trial and error’ (…) However, participating in Road to Pitch Day has been an invaluable learning experience. It has made us rethink our work several times and learn to see ourselves not only as passionate creators but also as marketers of our project. We faced difficult challenges, but it left us eager to continue applying what we have learned,” she said. For his part, Andres Kent, from
Luminara Games, highlighted how the event helped them refine critical elements of their game Project Luna. “I found the experience very enriching. It helped us clarify some things about our project that we had not fully defined, such as the target audience, genre, competition, budget, and to incorporate tools to find an investor,” he said. Nicolás Berrogorry, from
Exceed, shared his experience with Halted. “The Pitch Day instance is always an invaluable experience, a way to test the project and the business that leads to the studio’s growth.” For studios like
MOYVA, the event offered crucial training. “We received great training on how to organize our project to achieve a presentation with better impact, and then we presented it to a panel of international publishers with much experience in the field,” said Joaquín Peirano, who presented Financial Tycoon. His colleague Álvaro Cabrera added that the experience was “incredible.” “It allowed us to learn how to present our financial education project more attractively,” he said. Joaquín Volonté of
Hipocampo, who presented Armonia, expressed how the experience helped him polish his vision. “It allowed me to go deeper into aspects one often does not consider. Thanks to this training, I feel much more prepared to present my project with a clearer and more concrete vision of the product I am developing”, he said. At the same time, the representative of
Piratas del Plata, Sofía Micheloni, concluded that it was ‘a great experience of growth and exposure’. Among the 22 investors and publishers were Qubyte Interactive and Nuuvem from Brazil, Buldogo Games from Argentina, Ludimus from Japan, Akupara Games, Xsolla, Google, Cleveland Game Devs, Serenity Forge and Whitethorn Games from the U.S., Viva Studios from Spain, Gaijin Entertainment from Hungary, Dotemu from France, Rocket Ride Games from Canada, Lesta and Narwahal Accelerator from Russia, Greenman Gaming from Great Britain, Raw Fury from Sweden, No Gravity Games from Poland, Riyadh Angel Syndicate and MBC Group from Saudi Arabia, Iceberg Interactive from the Netherlands. These international referents’ participation resulted from sustained networking and prospecting work carried out by Uruguay XXI at events such as the
Game Developers Conference (GDC),
Big Festival, and
Eva. Find out more about these and other games and studios from Uruguay at
Uruguay Video Games.